Skip to main content

Gwenevere: Screenplay and Storyboards

 

Poster by Sarah McIntyre

I didn’t really approach Gwenevere as a writing project. It was the practical side that appealed to me - finding the costumes and locations, making props, and actually shooting the thing. But before any of that can happen there needed to be a screenplay, and nobody else was going to write one for me, so I set to work. 

I’d decided to go for an Arthurian story while watching loads of Arthurian films and TV shows for this blog a few years ago. Historical but not demanding historical accuracy, often silly yet still deeply serious, they felt like something we might be able to achieve on our pocket-money budget. Once that decision was made, the writing process went something like this:

1. I can’t adapt an actual Arthurian tale because I can’t afford loads of knights and battles and a round table…

2. So what if it’s a film about women? That would be a bit different, and frocks are cheaper than armour…

3. Who’s the first female character who springs to mind when you think about Arthurian legend? Well, Gwenevere, obvs.

4. Ah, but I want Jo Neary to be in my film, because she’s a genius. And I can’t see her as Gwenevere - she’s too funny.

5. So maybe Jo plays Gwenevere’s lady in waiting. And they’re off on a journey in the wilderness together because we can’t afford Camelot…

… and the rest just fell into place around that very quickly.

Unlike a book, where your imagination is the only limit, you’re constrained by cost and practicality when you’re writing a screenplay. I reckoned we could afford five or six actors, and I knew we could use the camping barn at Great Houndtor for our interiors, so I built the story around those, frequently stopping to ask, how are we actually going to do this? I kept dialogue to a minimum, mainly because I thought it would be difficult to record and sync with the visuals (though it turned out that’s actually pretty easy.) I tried not to explain too much, because I wanted it to work like a dream - a procession of images whose meaning isn’t always clear. (But I chickened out a bit, so it has ended up with a fairly conventional structure, and plenty of gags.)

 Here’s page 1 of the final draft. 

We’d actually shot a couple of scenes by the time I printed this one off - the deleted Scene 2 was taken out because I’d seen Laura Frances Martin as Gwenevere and she was so good that I realised a cut between two close-ups of her face would be far stronger than interposing the landscape stuff. And the bit in red where Laudine gives her the gold cross was invented by Jo Neary to cover a continuity error (we were half way through that scene when we noticed the cross Jo had been wearing around her neck had slipped off and vanished down her bodice.) It was a happy accident, because we turned the exchange of the cross into a sort of motif which recurs later in the film.

About six months before the shoot I went through the screenplay and drew storyboards for most of it as a way of visualising how each scene would work in my own mind. But once we were in the (barely) organised chaos of Big Week there was scarcely time to glance at the storyboards, and often the shots I’d imagined wouldn’t have been feasible anyway. But writing and then drawing the story meant I had all the details very clearly in my head, so whatever we were filming I always knew where the characters had come from, what they were feeling, where they were going next, etc. 



Sometimes I did have to come up with emergency storyboards to keep things clear while we were shooting. If you have two characters talking or confronting each other it’s important that, in their close ups, they look off opposite sides of the screen. I can barely tell left from right at the best of times, so I got very confused and ended up drawing helpful diagrams on the lid of the props box and finally on my hand. (This is probably the same trick that Steven Spielberg and all those fellas use.)


The other thing that really helped was the complicated schedules I had to draw up before production, working out which actors and groups of actors were available on which days, and which scenes it made sense to shoot together. I didn’t think at the time that it was part of the creative process - it just felt like admin - but in retrospect it really helped me know the story inside out.

We stuck fairly closely to the screenplay, I think. Here and there a line or scene got cut because it didn’t work, or we didn’t get a good enough take. Some things were simplified because we ran out of time or couldn’t get the combinations of actors we needed together. The horse we had arranged for the opening scenes had to be written out hastily a few days before we started. And the actors often came up with better ideas than mine - many of the best lines and bits of business are theirs. There’s a scene where Jo’s character, lost in the wilds, prays to Saint Christopher for help…

We agreed that someone in the Middle Ages would probably have such an unquestioning belief in saints and prayer that it would feel as logical as phoning a helpline, so she threw in a casual ‘thank you’ at the end which I wound up using to round off the whole scene.

And then, in the edit, lots of things changed, because there were scenes I realised we didn’t need, and scenes that worked better in different places, and whole sequences that were assembled out of loose footage we’d shot not really knowing what we were going to do with. So at that point the screenplay was basically thrown away. But it had served its purpose by then.



Watch Gwenevere on YouTube.



Comments

Popular posts from this blog

Merlin (1998)

I remember Merlin being shown on TV as a two-part mini-series over a bank holiday weekend. The version I found on YouTube is a single three hour movie, but I think it might work better in two chunks, as originally broadcast. It still works pretty well, though. Director Steve Barron is completely infatuated with video editing tricks and slightly primitive CGI effects that I’m sure were state-of-the-art when it was made, but he uses them quite inventively, and there are some very enjoyable performances. Since First Knight was such a washout, I guess this is the definitive ‘90s Arthurian film. Like Excalibur , the definitive ‘80s Arthurian film, it tries to tell the entirety of the Arthur story, but since it’s main focus is Merlin it covers a lot more too, and Arthur himself ends up being a bit of a side-character, with the rise and fall of Camelot packed into the second half. At first glance, Merlin seems to be aligning itself with what I’m coming to think of as the Low Arthurian tradi...

Lord of the Rings 7: Minas Tirith

'This is not a work which many adults will read through more than once,' claimed the historical novelist Alfred Duggan, reviewing The Lord of the Rings when it was published. But I've read it through LOADS of times and now I'm blogging my latest re-read, so what did he know? And so we come to Minas Tirith, Tower of Guard, citadel of Gondor, seven tiers of fancy white fortifications built against a buttress of Mount Mindolluin, with the Tower of Ecthelion rising a thousand feet above the plain. It seems to me the template on which a whole genre of knock-off fantasy cities has been based - I guess Robert E Howard and people wrote about such places before Tolkien, and perhaps there were cities of equal grandeur on Barsoom, but when concept art threads on Instagram throw up unlikely gold and marble castles built on mountaintops and over waterfalls they always look distinctly Minas Tirithy to me. I'm wondering now if London in Mortal Engines was subconsciously echoin...

King Arthur: Legend of the Sword

One of the reasons the Arthurian Legends appeal so much to writers and film makers is that there is no single original version. If there ever was, it was a tale told by some Romano-British storyteller, sitting by a fire in a damp hall, perhaps expounding on the great deeds of a local ruler or late Roman general, and spicing up the action with some motifs borrowed from old Celtic myths. In the centuries that followed, the story grew, and changed. Lots of legends about other heroes got tacked on to it. French and German poets got hold of it and added Camelot, the Grail, and Courtly Love: Malory borrowed from them all in his Morte D’Arthur . Later, everyone from Tennyson to TH White to Rick Wakeman to little me retold the stories, altering them to fit our own vision and reflect our own times. So you can do whatever you like with King Arthur: everyone else has. At least, that’s the theory. Now here's Guy Ritchie’s 2017 box office catastrophe King Arthur, Legend of the Sword to destru...